In my work I strive to educate and advocate for marginalized voices that are not often represented in mass media. I do this through utilizing digital games as a communicative medium. Digital games function as epistemological artifacts that allows for myself as the game designer and the player to have an open dialogue about the existing relations of power at the intersect of race, gender, and sexuality.
I center my personal experiences navigating the many spaces I inhabit and seek to capture the nuances of my intersecting identities through creating a complex narrative through the storytelling; while also fostering a since of self through creating characters and levels that place the player as a central component of the game. I explore the politics of space and gender in different environments, through creating art that explores and experiments with the limitations and affordance of digital games as a different epistemological device. EDUCATION
University of Texas at Dallas - MFA, Creative Practice Tarleton State University - B.S Digital Media Technology EXPERIENCE / SKILLS
Programming + Game Development + Critical Theory + Pedagogy AWARDS / RECOGNITION
The Jess Hay Endowment for Chancellor's Graduate Student Research Fellowship, Nominee. Graduate Studies Committee, 2021. President's Teaching Award Candidate. University center for Teaching and Learning, 2021. Key, Film shown, The Ocular Obstinance Moving Media Festival, Brazos Drive-In Theater, Granbury, TX Best Video, Granbury Scavenger hunt service project, Tarleton State University, Granbury, TX Solo Exhibition, BS Senior Thesis Exhibition, The Clyde H. Wells Fine Arts Center Gallery, Tarleton State University, TX What was lost?, Participatory art installation, Creativity as Social practice Exhibition, Arts,Technology and emerging communications Lobby, The University of Texas at Dallas, TX |