About the series
The Run Series is a collection of short-form, experimental narrative games created in Twine that use science fiction and apocalyptic futures to critically examine systems of race, gender, and techno-social inequality. Comprising titles like Run: A Sci-Fi Apocalypse Adventure and Run: Algorithms, AI, and Archives, the series explores speculative futures that interrogate reparations, memory, and the ethics of technological design. Rooted in African American cultural critique and digital storytelling, the games use interactive fiction to raise urgent questions about the cost of justice, the precarity of knowledge, and the entanglement of race and technology. In alignment with my creative practice—which merges critical making, storytelling, and digital design—the series positions game-making as a form of inquiry and resistance. Drawing from Black feminist thought and speculative traditions, these games challenge players to reflect on what must be remembered, what must be repaired, and who gets to survive in the future. Through minimalist design and narrative depth, The Run Series contributes to a growing body of game-based scholarship and creative work that centers marginalized epistemologies and reimagines the stakes of digital play.
The Run Series is a collection of short-form, experimental narrative games created in Twine that use science fiction and apocalyptic futures to critically examine systems of race, gender, and techno-social inequality. Comprising titles like Run: A Sci-Fi Apocalypse Adventure and Run: Algorithms, AI, and Archives, the series explores speculative futures that interrogate reparations, memory, and the ethics of technological design. Rooted in African American cultural critique and digital storytelling, the games use interactive fiction to raise urgent questions about the cost of justice, the precarity of knowledge, and the entanglement of race and technology. In alignment with my creative practice—which merges critical making, storytelling, and digital design—the series positions game-making as a form of inquiry and resistance. Drawing from Black feminist thought and speculative traditions, these games challenge players to reflect on what must be remembered, what must be repaired, and who gets to survive in the future. Through minimalist design and narrative depth, The Run Series contributes to a growing body of game-based scholarship and creative work that centers marginalized epistemologies and reimagines the stakes of digital play.
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Run: a Sci-Fi Apocalypses Adventure
Run: a Sci-Fi Apocalypses Adventure is the first instillation of the Run game series. These games are an experimental short-form narrative game series. These games examine sci-fi and fantasy themes along with questions of gender race, social and economic injustice, and inequalities. All Games in the series were made with Twine and intended for PC or MAC computers. Run: a Sci-Fi Apocalypses Adventure, by Diamond E. Beverly-Porter, is the first installment in a short-form narrative game series. These games examine sci-fi and fantasy themes along with questions of gender race, social and economic injustice, and inequalities. HOW TO PLAY:
News about Run Here |
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Run: Algorithms, AI, and Archives
Run: Algorithms, AI, and Archives is set in an apocalypse future brought about by by human designed technology. The last librarian and archivist in the apocalypse has been discovered. They have been tasked with keeping malicious code from destroying the last of human digital records. through this game both the protagonist and player are asked to consider the importance of archives and history in societies and culture. Run: Algorithms, AI, and Archives, by Diamond E. Beverly-Porter, is the second installment in an experimental short-form narrative game series. These games examine sci-fi and fantasy themes along with questions of gender race, social and economic injustice, and inequalities. HOW TO PLAY:
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