In the 10+ years I’ve worked in creative industries I’ve created assets, levels, games, films, instillations and more. Here are a selection of some of my favorite projects and pieces.
Demo Reel 2024
Current Projects
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Rhythm and Rope
Set in the summer of the early 2000s, Rhythm and Rhyme is a decision-based action rhythm game that happens over the course of a day. Players will explore a suburb of Dallas, Texas, and prepare for a double Dutch battle at the end of the day. Along the way, players will meet both friends and foes alike in their preparation for the double Dutch battle. Can you jump to the beat and rhyme with your Feet? Double Dutch in the digital realm can extend the connection between the physical and the virtual through the use of digital games. Historically the definition of games has been contested and malleable. However, scholars such as Katie Salen and Eric Zimmerman Zimmerman in their book Rules of Play define games as play scenarios often combined with artificial conflict and rules of play. In recent years there have been calls to diversify and question both the content and game design practices. As noted by Game Studies scholars such as Dr. Kishonna Gray, and Dr. Tara Fickle there is a lack of Black Indigenous People of Color (BIPOC) representation in games and game design and development. With a limited color pallet I have been exploring digital illustration with the color purple. The color purple has significant means in Black American culture and in black feminist literatures. I call upon these legacies as I reimagine the world we live in through digital illustration with my art style while centering Black American culture. Game Trailer coming Spring 2025 |
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Run: a Sci-Fi Apocalypses Adventure and Run: Algorithms, AI, and Archives, are apart of the Run game series. These games are an experimental short-form narrative game series. These games examine sci-fi and fantasy themes along with questions of gender race, social and economic injustice, and inequalities. All Games in the series were made with Twine and intended for PC or MAC computers. Run: a Sci-Fi Apocalypses Adventure is set in a future where earth has colonized another planet. Through out the game narrative asked protagonist and the player are ask to consider what exactly do reparation means and what is the price to be paid? Run: Algorithms, AI, and Archives is set in an apocalypse future brought about by by human designed technology. The last librarian and archivist in the apocalypse has been discovered. They have been tasked with keeping malicious code from destroying the last of human digital records. through this game both the protagonist and player are asked to consider the importance of archives and history in societies and culture. Available to play on itch.io Here New about Run Here |
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Affirmations 2.0 A short game about Healing, Self-care and the Exploration of Community. Traverser sprawling levels, interact with journal prompts, encounter unknown enemies and immerse yourself in the world of Affirmations! Negative thoughts plague the self-consciousness of Black, Indigenous, and people of color (BIPOC) and affect how we proceed through our days. Through my own struggle with this I developed a personal coping mechanism of visualizing and facilitating an encounter with both the negative and positive attributed versions of myself as a Black woman. Affirmations is the Visualization of these encounters. This project directly addresses the concerns of mental health perceptions in the traditionally underrepresented group of Black women and children by highlighting the contributing factors of internalized systemic oppression, and this project is grounded in the theoretical framework of pleasure activism and healing as community care work in order to resist neoliberalist perceptions of health as individualistic responsibilities. Creating Affirmations was a love letter to my self, my black community and all of the women who have nurtured and guide my growth. Itchio Link: diamondebp.itch.io/affirmations |
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The Affirmations game 1.0 Artist's Statement Based on a personal coping mechanism to combat imposter syndrome and negative world outlooks based on varying factors i created the arcade platformer game Affirmations 1.0 to visualize and digitize my process for combating negative thoughts. A central portion of this game focuses on and utilizes video games as a medium to explore the relationship between negative thoughts and positive affirmations. The motive of the game is to fight your negative thoughts with positive affirmations Goal: Face your negative thoughts and win by defeating them with affirmations. The Bold Roast: Podcast publication on Affirmation game and Creative Resilience. Link Here |
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PAPER
“Paper” is intended to introduce the player to the diverse communities I grew up in. The main objective of “Paper” is for the player to search the town for batteries in order to participate in a remote-control car race happening later that day. During my childhood mini events such as neighborhood kids getting together to race remote control cars was important because it was an event that was accessible to me. An important aspect of this project is bridging my past and present. I establish connections to my past by presenting the main character as myself, using a low polygon graphic style to replicate video game graphic in the early 2000s’ I connect the present through being the main creative developer for this project. ” Paper” bridges the gap I saw when I was child by placing a black girl as the central focus and combining the diverse communities, and thus create one cohesive world. |
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Nostalgia Digitized - 3D Models
These series of 3D Assets and Sculptures have been directly influence be game aesthetics of the 90s and early 2000s with special attention to cool toned blues and purples and my reimagining of digital assets from that time. |