Current Article and Projects in Circulation:
Blerd: The exploration of Blackness in gaming spaces, fan-interpretations, and creation of counter publics. An article published in HyperHiz: New Media Cultures, that considers how fanfiction and modding communities interpret and add to existing narratives and create a collaborative individual experience. and how including these interpretations of game media complicates the players understanding and interaction with the game as a technological artifact
Shame Works: How game developers and fan communities renegotiate representation and content in video games, an article for Midwestern Pop Culture association that centers a collaboration based approach within fan communities and game developers around race and representational content. Further complicating the shift in to the culture and impact that games have on everyday life in and out of virtual spaces.
Bold Roast Podcast: Mental health, Video games, and Creative Resilience, in conversation with roger Malina and the ArtSci Lab to examine maker spaces and hackathons as a good step into the future of collaborative educational space. while questioning how these spaces find their audience, include diverse voices, and fostering heterogeneous approaches instead unconsciously excluding people from the conversation and thus creating a continuous conundrum.
Traditionally Underrepresented groups in Video Games, Diamond Beverly, Dr. Jason Latouche, College of Liberal and Fine Arts, Tarleton State University.
Modern video games are often highly plot driven and contain significant representations of social norms, roles and structures. As such they have a strong cultural influence and impact in our society. Past research has shown that underrepresented groups in video games are often oversexualized and stigmatized by negative stereotypes and tropes. This study examines representations of characters’ race, gender, and sexual orientation in the top 10 grossing mass market video games and top 10 indie video games of 2016. This research was presented at both the Texas A&M Pathways research symposium as well as the Tarleton State Research Conference.
Blerd: The exploration of Blackness in gaming spaces, fan-interpretations, and creation of counter publics. An article published in HyperHiz: New Media Cultures, that considers how fanfiction and modding communities interpret and add to existing narratives and create a collaborative individual experience. and how including these interpretations of game media complicates the players understanding and interaction with the game as a technological artifact
Shame Works: How game developers and fan communities renegotiate representation and content in video games, an article for Midwestern Pop Culture association that centers a collaboration based approach within fan communities and game developers around race and representational content. Further complicating the shift in to the culture and impact that games have on everyday life in and out of virtual spaces.
Bold Roast Podcast: Mental health, Video games, and Creative Resilience, in conversation with roger Malina and the ArtSci Lab to examine maker spaces and hackathons as a good step into the future of collaborative educational space. while questioning how these spaces find their audience, include diverse voices, and fostering heterogeneous approaches instead unconsciously excluding people from the conversation and thus creating a continuous conundrum.
Traditionally Underrepresented groups in Video Games, Diamond Beverly, Dr. Jason Latouche, College of Liberal and Fine Arts, Tarleton State University.
Modern video games are often highly plot driven and contain significant representations of social norms, roles and structures. As such they have a strong cultural influence and impact in our society. Past research has shown that underrepresented groups in video games are often oversexualized and stigmatized by negative stereotypes and tropes. This study examines representations of characters’ race, gender, and sexual orientation in the top 10 grossing mass market video games and top 10 indie video games of 2016. This research was presented at both the Texas A&M Pathways research symposium as well as the Tarleton State Research Conference.